Voice niggles aside, David and Richard both experienced some oddities with tracking on their mining lasers. Starfield review - To infinity and beyond Battling the elements, we pulled together as a team and managed to collect the materials needed to make a basic shelter, ensuring we could operate safely on this planet for our future adventures. This place was very much out to kill us, with sentinels on patrol, pirates in the skies above, and temperatures over 100º C. We decided to go hard-mode and do it on Richard’s tutorial planet. I enlisted the help of Lead Editor David Burdette and Editor Richard Allen to find the necessary materials to build a base. The next big step was to bring friends along for the ride. I played No Man’s Sky without a problem for over an hour and a half, interrupted only by other commitments, not because I “needed a break”. If you’ve read any of my VR reviews, you know I’m a nausea sufferer in virtual reality, so that’s a true feat indeed. As such, I was able to glide along the surface, jetpack at will, and otherwise navigate in VR using smooth motion. I’m not sure if that’s a limitation in other headsets, but the PSVR2 never wavered from its 90Hz refresh. I have ridiculously overpowered PC hardware, but it never quite clicked for me. The first thing I noticed playing the game in VR was that the game has gotten a lot smoother than last I played. To that end, I recorded the first 50 minutes of the game without commentary and all by myself so you can see just how much tutorialization improvement Hello Games has made to the game without interruption. After an initial load, you are completely immersed, and for as long as you want to be. You plug in the one USB cable, pick up your Sense controllers, and you are immediately transported into the world of No Man’s Sky. The absolutely fantastic plug and play nature of Sony’s new headset stems from the fact that it’s a single wire to the front of the console. I’d lug out the Vive and set up the lighthouses and other associated peripherals, and by the time I’d done so, end up playing in VR for about 15 minutes. I’d play obsessively for a while, create a massive base after I found the perfect planet and terraformed a section to my liking, and then put it down in favor of other things. I’ve tinkered with No Man’s Sky on PC off and on for years at this point. What began as an ambitious but flawed flat-screen game has evolved into something great, but can VR make it what it was always meant to be? It’s baffling how far Hello Games has come, and now it returns home – to the PlayStation. Today, you can land on that planet, meet its residents, learn their language, study xenobiology, command a massive starship, build a base, drive ground vehicles, do it all with your friends, and frankly a list that extends to the horizon more. Sure, you could land on a planet, name it, and point to every creature and name those too, but so can a toddler. No Man’s Sky started out as a very solitary affair with exploration at the fore, but very little to actually find. I look back at what launched versus what we have right now, and frankly it’d be unfair to even compare them. Every single update has been absolutely massive, bringing with it a huge list of incredibly impactful new gameplay features. Better said, No Man’s Sky has had a fantastic comeback. No Man’s Sky had a rocky launch, but frankly that’s not the story.
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